2014 Kickstarter Game Update: Week 3
Jan. 25th, 2014 05:30 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Games I Viewed:
Japanese: The Game
Status: Funded
This is a card game that attempts to help players learn to speak and read Japanese by printing vocabulary words and example sentences on each card and coding them with the part of speech so that players can arrange them in the grammatically correct order. I wouldn't need it for myself, but I know a number of people are studying Japanese, and this might be a nice tool to make learning more fun than plain flash cards.
Scoville
Status: 67% funded
In this game, players plant hot peppers (colored cubes) on the board and then place pawns in between the peppers to "cross-breed" them and obtain new hybrid peppers. Various color cube combinations can then be submitted for points. As someone who majored in plant breeding, I'm finding the theme of this game hard to resist. I will probably end up backing it.
Shadowrift: Archfiends
Status: Funded
This expansion for the cooperative deckbuilding game Shadowrift adds boss monsters for the various enemies that must be defeated after the shadowrifts are sealed. The aim is to make the game more challenging for players who are constantly beating the base game. Since I haven't yet beaten the base game, I'm hesitating about backing it. I don't know that I will play Shadowrift often enough for the expansion to be necessary.
Honorable Mention:
The Dice Tower Season 10
Status: Funded
This is a group led by Tom Vasel that is prolific in producing board game review videos. This campaign is to raise money so they don't have to put advertisements in their podcasts. I don't listen to the podcasts, so I'm not particularly interested in the campaign, but I do watch the video reviews quite a bit, so I thought I'd mention them.
Japanese: The Game
Scoville
Shadowrift: Archfiends
Honorable Mention:
The Dice Tower Season 10
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Date: 2014-01-25 03:15 pm (UTC)no subject
Date: 2014-01-25 03:47 pm (UTC)Like Sara, I've flagged Japanese: The Game for a reminder. I know this is a weird thing for me to say, but the sample cards make it look too simple to teach me anything I don't already know, plus I think the backgrounds make the cards too busy for a serene learning experience. It seems to me if you want to teach grammar through a game, it would need to be app-based for flexibility. And then you could conjugate your verbs!
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Date: 2014-01-26 01:52 am (UTC)I'm glad they're offering it as an option.
I think the backgrounds make the cards too busy for a serene learning experience.
I doubt "serene" is what they're going for, though I do think they'd benefit from a professional designer.
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Date: 2014-01-26 02:05 am (UTC)no subject
Date: 2014-01-26 02:11 pm (UTC)From comments I read on BGG, he seemed rather disappointed by the game's poor sales. In fact, the expansion was originally planned to pit the players against each other (with one player acting as the boss monster) in an attempt to draw in competitive game customers, but apparently that idea proved unworkable during the playtesting stage.
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Date: 2014-01-26 03:19 pm (UTC)I should flag that one, too... but I also have motivation to be saving money!
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Date: 2014-01-26 03:33 pm (UTC)You can buy it separately, but you have to pay full price (KS backers get a $10 discount). If you're absolutely sure you'll never want the expansion, that's probably the way to go. If you think you'll want the expansion someday, though, getting the combined package is the best deal.
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Date: 2014-01-26 07:34 pm (UTC)the expansion was originally planned to pit the players against each other (with one player acting as the boss monster) in an attempt to draw in competitive game customers, but apparently that idea proved unworkable during the playtesting stage.
Thank heavens for play testing failure! If that was the way they had gone with this, I wouldn't be interested at all.
I hadn't checked the developer's website, but the base was listed for $45 at Amazon and Game Salute. However, other online board game stores don't appear to be stocking it?
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Date: 2014-01-27 04:23 am (UTC)Game Salute probably took over distribution when they arranged to produce the expansion. (The base game was self-published.) They have a business model in which they do not allow retailers to discount their games, so it's not as if you could get it cheaper elsewhere anyway. (I've heard they claim this is so that online stores don't have an unfair advantage over brick-and-mortar stores, but it pisses off gamers who feel entitled to the the 40% discounts at online shops.)
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Date: 2014-01-28 10:26 am (UTC)Well, it's working. After considerable thought about how I do not need Shadowrift to be harder + I do not wish to wait for October for the base game, I've decided to cancel my pledge for the Archfiends expansion and just buy the base game now.* But I can't find a shipping policy posted on the Game Salute online store, so my choices are Amazon or Games of WIL. If Games of WIL is charging $45 and the box isn't opened or damaged, I'll just get it there.
* Well, now = when the campaign draws to a close. Given that they're at 11x their goal, I don't think they're going to be rolling out any exclusives I actually want, but better safe than whiny.
Edit: Oh, grumblebunnies. They're talking about a playmat. Personally, I think this game needs one. I'll have to see how much it is before I back out of my pledge. (Also, how much do I love that I'm doing all my wavering in your kickstarter thread?)
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Date: 2014-02-05 06:09 pm (UTC)no subject
Date: 2014-02-06 02:40 pm (UTC)Hah.
Also -- and this was going to be true of any playmat -- using it does take away flexibility re: card location. If you're playing in tight quarters, it's better to be able to place the cards where space allows.
Yeah, I have yet to see the appeal of playmats for card games. I think they work for board games, where there are often lots of little resource tokens that need to be organized, or stats that have to be tracked, but cards are big enough that they don't really need it. Some people are quite passionate about them, though.
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Date: 2014-01-26 07:33 pm (UTC)Yeah, the game is a really neat idea, but the grammar looks very simple. I see that one of the stretch goals is for a conjugation expansion, but I'm having trouble imagining how that would work.
(The sample video made me laugh a lot, though.)
I think the backgrounds make the cards too busy for a serene learning experience
I thought I read somewhere that the art for the cards would be different for the final game. Like, the nouns would have a picture of the thing?
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Date: 2014-01-26 08:57 pm (UTC)Also, it's not going to help with idiomatic nuances. 猫s probably do 嗅ぐ, but I don't think an 男 取るs an お風呂.
the nouns would have a picture of the thing
I hope that's true! That would help with passive learning while playing.
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Date: 2014-01-27 01:19 am (UTC)no subject
Date: 2014-01-26 12:51 am (UTC)If not, no worries! Thanks for reviewing all the games!
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Date: 2014-01-26 01:55 am (UTC)no subject
Date: 2014-01-27 05:22 am (UTC)I hope you had a good weekend!
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Date: 2014-02-05 06:05 pm (UTC)Definitely. Shadowrift is an imperfect, fussy game, and I find the many phases in each round a little awkward. The second time we played, we tried to smooth over what I perceived as a problem area (players anticipating what to do with their refreshed hands long before reaching phase 6) by not drawing until then, but many of the monster cards interact with the hand (forcing discards, etc.) that it just wasn't practical. But for all its fussiness, I still think it's great fun, particularly if you enjoy cooperative games and fantasy-themed games.
Edit to close tag, oops.